50 Max Stats Neutral Nature Effort Level 0 172 93 93 86 86 76 Effort Level 1 179 99 99 92 92 81 Effort Level 2 182 102 102 94 94 84 Effort Level 3 185 105 105 97 97 86 Effort Level 4 195 114 114 106 106 94 Effort Level 5 198 117 117 109 109 97 Effort Level 6 202 120 120 111 111 99 Effort Level 7 218 135 135 126 126 112 Effort Level 8 221 137 137 128 128 115 Effort Level 9 225 140 140 131 131 117 Effort Level 10 254 167 167 157 157 141 Lv
It costs less the more creatures you attack with, has flash so you can cast it during combat or even defensively, auto-equips when it comes into play, and gives your creature +1/+1, double strike, and trample
Theyre trophies of sorts for people who work for Wizards of the Coast, but theyre also premium examples of what a card designer can create when the gloves come off
Total of 8 disruptions Others Sabotage in hand (follow-up or hand cost) Celebration in hand (follow-up or hand cost, if recovered by Vice-Master) Follow-up if Walpurgis, Pupils, and Vice-Master remain on the field Targeting protection for Spellcasters on the field via Haine (except Whoopie and Haine herself) Marca in the graveyard (deterrent against opponent's removal) Distortion in the graveyard if its effect was used (follow-up) In this way, you can set up 8 disruptions including 3 omni-negates while imposing penalties on removal, all while keeping many follow-ups in your hand, field, and graveyard, along with monsters that have targeting protection
3 Frame Options, silver, goldi and rainbow